rise of a new generation
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rise of a new generation

the new generation kicks in along with some old clans....its no longer village versus village but now its the bloodlines who are fueled up for war!
 
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 Water Releases

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kenkei
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PostSubject: Water Releases   Water Releases Icon_minitimeSun Apr 05, 2009 6:45 pm

D rank

  • Suichuu (Underwater)
    Rank: D
    Skill: Ninjutsu
    Effect: Allows the user stay underwater for some time.
      Difficulty Class
    • D Rank Difficulty Class - 20 minutes
    • C Rank Difficulty Class - 40 minutes
    • B Rank Difficulty Class - 80 minutes
    • A Rank Difficulty Class - 120 minutes
    • S Rank Difficulty Class - 180 minutes

    Special: "Handseals"
    Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again.
    Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
    Limit: Anyone can learn it, the techinque doesn’t even need a scroll, smart ninjas should be able to figure out the process on their own.

  • Ochiru Ame no Jutsu (Falling Rain Technique)
    Rank: "D", "C", "B", "A", "S"
    Skill: Ninjutsu
    Effect: User creates rainfall
    Special: "Handseals"
    Drawback: Nothing besides continous mana drain.
    Description:

    • "D" - User uses chakra to throw water either summoned through her Kuchiyose technique or water randomly lying around into the air and suspended there for a few turns, dependant on how much chakra User uses.
    • "C" - User uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra User uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself.
    • "B" - User uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra User uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended.
    • "A" - User uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra User uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended. At this point, User no longer needs to have a water source for this technique. Water will fall from the air and follow the same rules as the aforementioned levels of the technique. Very small amount of chakra is necessary for the continued rainfall.
    • "S" - User uses chakra to throw water either summoned through her Kuchiyose techniques or water randomly lying around into the air and is suspended there for a few turns, dependant on how much chakra User uses. More water is able to be thrown into the air for less chakra and suspended into the air for less chakra. The use of the rat hand sign can cause the technique to repeat itself for less chakra. Repeated technique flies higher into the air and falls down slower once the water is unsuspended. At this point, User no longer needs to have a water source for this technique. Water will fall from the air and follow the same rules as the aforementioned levels of the technique. At this stage, water will fall continously from the sky until User cancels the technique. Next to no chakra is needed to continue the rain.

    Limit: Water Release

  • Deido Nohara no Jutsu (Mud Field)
    Rank: D
    Skill:Ninjutsu
    Effect:Causes the area(10m x 10m) around the user, given that it is some sort of sand, dust, dirt, or weak stone, to become mud.
    Special: "Handseals"
    Drawback: It doesn’t work in certain environments, such as tile and metallic floors.
    Description:After the hand signs are performed, the user slams his/her hands into the ground. If the environment allows it, the area around the user will become a thick and heavy mud. No chakra is required to maintain the state of the area.
    Limit: Earth Release, Water Release

  • Suiton: Chiisaimizubakahatsu (Tiny Water Explosion)
    Rank: “D”
    Type: Ninjutsu
    Effect: Creates a small wave of water that rushes towards an opponent.
    Special: "Handseals"
    Drawback: N/A
    Description: The user performs the handseals described in special. There, they release chakra into the water and send a small tidal wave (about five feet tall) towards the opponent. The water moves at a speed of about ten miles per hour, so a direct hit from the water can be painful, but not life-threatening.
    Limit: Water Release

  • Suiton: Mizutsume no Jutsu (Water Style: Water Claw Technique)
    Rank: D Rank
    Skill: Ninjutsu
    Effect: Causes pressurized water to wrap around the users hand, forming a claw.
    Special: "Handseals"
    Drawback: None.
    Description: Creates a claw around the users hand which is pressurized and will allow te user to cut with their "bare" hands. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. Lasts two posts, cannot form handseals whith the claw "on".
    Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.

  • Suiton: Dekishi (Water Style: Death by Drowning)
    Rank: D Rank
    Skill: Ninjutsu
    Effect: Creates a single stream of water, around two inches thick, which moves forward at a slow rate, attempting to feed itself into the opponent's mouth, where it will fill their lungs in an attempt to drown the opponent. The attack is easily dodge or destroyed.
    Special: "Handseals"
    Drawback: Moves extremely slow.
    Description: ---
    Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.

  • Suiton: Rikkido Haji no Jutsu (Water Style: Liquid Grip Technique)
    Rank: D Rank
    Skill: Ninjutsu
    Effect: Causes water to wrap around the users arms, then stetches forward as a string of water from each arm, two inches in diameter. The water will wrap around the opponent to hold them.
    Special: "Handseals"
    Drawback: Also immobilizes the user, since the water must be kept wrapped around the target by the user.
    Description: ---
    Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.

  • Netou no Jutsu (Boiling Water Technique)
    Rank: D, C, B, A, S
    Skill: Ninjutsu
    Effect: Cause water to super heat, adding a burn damage to water techniques.
      -D: 100 Degrees/ 3 Gallons
      -C: 110 Degrees/ 5 Gallons
      -B: 120 Degrees/ 7 Gallons
      -A: 130 Degrees/ 9 Gallons
      -S: 140 Degrees/ 11 Gallons

    Special: "Handseals"
    Drawback: Ninja who have master Fire Release are almost immune. Can hurt user as well as opponent.
    Description: By sending chakra into a body of water the user is able to make a drastic change in water temperature, sening it to the point of boiling. The water at this point can cause first degree burns to third degree burns, depending. This technique allso can only effect a certain amount of water at a time.
    Limit: Must know the Fire and Water release.
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    PostSubject: Re: Water Releases   Water Releases Icon_minitimeSun Apr 05, 2009 6:48 pm


    • Oboro Bunshin no Jutsu (Mist Clone Skill)
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: Allows a user to create clones out of Mist.
      Special: "Handseals"
      Drawback: ----
      Description: A technique which creates clones with the properties of mist. Although the clones are unable to inflict damage on an opponent, any physical attacks attempted on them pass right through. Depending on the user's class level is dependent on how well and how much the user is capable of performing at one given time. If the user is "D" Class they are capable of performing four Clones at once. If the user is "C" Class they are capable of performing eight clones at once. If the user is "B" Class they are capable of performing sixteen clones at once. If the user is "A" Class they are capable of performing thirty two clones at once. If the user is "S" Class they are capable of performing sixty four clones at once. If the user is to be considered a non NinJutsu specialist the number is reduced by two for every class level that the user becomes, and if the user is a NinJutsu Master the number increases by two for every class level they become.
      Limit: Water Release
    • Kirigakure no Jutsu (Hidden Mist Skill)
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: A Skill where a user uses the water around them to create a massive mist to fill around the user.
      Special: "Handseals"
      Drawback: ---
      Description: A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
      Limit: Water Release
    • Mizu no Muchi (Whip of Water)
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: The user creates a water whip with the water around the user.
      Special: "Handseals"
      Drawback: ---
      Description: A technique that utilizes water in order to create a whip out of it, acting like a normal whip doing anything a whip can do. There is no other true information for this technique other then the fact that it creates a whip. This technique is a basis for a few techniques as well.
      Limit: Water Release
    • Suiton - Kokuun no Jutsu (Black Clouds)
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: A technique in which a user creates a form of black clouds that may be used in conjunction with a Fire type of technique do to the flamible components.
      Special: "Handseals"
      Drawback: ---
      Description: : This is a water based technique. After forming the necessary hand seals, a black mist will emit from the user’s body and rise into the sky. Black clouds will form, releasing a flammable rain of oil onto the targets. The oil is easily flammable and can cause Katon techniques to backfire, hurting the Katon user with the technique instead. Affects Katon attacks used after this technique is used and lasts for two turns or until a Katon technique is used that burns the oil.
      Limit: Water Release
    • Mizu Bunshin no Jutsu (Water Clone)
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: ---
      Special: "Handseals"
      Drawback: ---
      Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
      Limit: Water Release
    • Suiton – Suirou no Jutsu (Water Prison)
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: A Technique that may be used in order to trap an opponent by creating a prison made of water. The water is used so that the opponent may drown within the water if the opponent does not know how to escape forth.
      Special: "Handseals"
      Drawback: ---
      Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bushin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
      Limit: Water Release
    • Daibakuryuu no Jutsu - Great Exploding Current
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: If an opponent is standing above a lake or a large form amount of water the user is capable of creating a small vortex within the water so then the opponent is capable of falling through.
      Special: Handseals
      Drawback: ---
      Description: After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
      Limit: Water Release, must have a lake, or a grand water source, more so then a normal water technique.
    • Suiton - Teppodama
      Rank: "C" Rank
      Skill: NinJutsu
      Effect: Allows a user to shoot a ball of water out of their mouth.
      Special: "Handseals"
      Drawback: ---
      Description: The Teppodama is a Ninjutsu technique utilizing the Water Element. The ninja does some hand seals which then causes a a big ball of water to come from the users mouth and then hit their target.
      Limit: Water Release
    • Suiton: Mahou Mizu Misairu Renda no Jutsu (Water Release: Magic Water Missile Barrage Technique)
      Rank: "C"
      Skill: Ninjutsu
      Effect: ---
      Special: "Handseals"
      Description: User focuses her chakra into tiny bits of water, condensing them to form nearly-solid balls while still retaining their liquid properties. The balls levitate in the air, much like in the system invovled with her Ochiru Ame no Jutsu. The balls will then fly at the opponent, and depending on the amount of chakra used to throw them, the "Missiles" can easily dent thick metal armor or to knock down wooden doors on metal hinges. When a "missile" strikes an oponent, the chakra holding the water together will release into the atmosphere, causing the water to loose its ball-like shape and revert back into flowing water. Only 10 missiles can be created at a time, but when one is used, another can be instantly recreated for an additional cost in chakra.
      Limit: Must have Water Release
    • Suiton: Itomizu no Jutsu (String Water Technique)
      Rank: "C"
      Skill: Ninjutsu
      Effect: Allows the user to create a more focused version of the Ochiru Ame Technique. Instead of grabbing large amounts of the water, the user is capable of picking up and holding up several small strings of water within the air
      Special: "Handseals"
      Drawback: The more strings of water the user holds within the air, the more taxing and difficult it is to hold the strings within the air. If the amount of water strings created ever exceeds the amount the user is capable of holding, then all the water strings will fall and fail. When the user first learns this technique, they will be able to only hold up to twenty water strings. "C" rank training may be performed once the technique is learned to increase the number of strings the user may hold by five. After each successful training, the amount of points necessary to earn the next five strings increases by one. There is no limit to the amount of strings a user can learn to hold.
      Description: Like the Ochiru Ame no Jutsu, this technique specifializes in having the ability to grab ahold of water, move it around, shape it, and hold it within the air for long periods of time. The Ochiru Ame technique, however, is only capable of grabbing large amounts of at once. More finesse and concentration is required to be able to hold up several small strands at once, let alone allow them to move about as the user finds necessary. In order to grab a water string, the user forms wide arcs with their arms, their palms extended, sending enough chakra into the water to lift out one individual string of chakra-laced water. Once the arc is completed with the hand, the string of water will levitate in the air about three feet from the original surface of the water. In order to be moved, the user must again make arcs with their hands, moving the chakra within the water to the location that the user wants it.
      Limit: Must have Water Release, Must know Ochiru Ame no Jutsu, Rank C
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    PostSubject: Re: Water Releases   Water Releases Icon_minitimeSun Apr 05, 2009 6:49 pm

    B-rank

  • Suiton – Baku Suishouha (Water Collision Waves)
    Rank: "B" Rank
    Skill: NinJutsu
    Effect: A technique that allows the user to form or create a mass amount of water, or use a mass amount of water in a wave like form.
    Special: Handseals
    Drawback: ---
    Description: This is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, water is expelled from the gullet. This will then expand into a large volume of water that can be controlled and ridden like a wave.The user must be above the water in a wave like formation so then the user has the capability of riding the wave. The amount of water is not grand to where it can take out a village, but the amount of water is indeed capable of blocking off a approximatly four houses.
    Limit: Water Release
  • Mizu No Tatsumaki (Tornado of Water)
    Rank: "B" Rank
    Skill: NinJutsu
    Effect: Creates a spiraling vortex upwards to be used as a defensive like move or an offensive like move.
    Special: Handseals
    Drawback: ---
    Description: A technique where water is is made into a large spiraling vortex that spins around the ninja. This technique can ber used both offensively and defensively. Offensively to attack the opponent,and defensively to deflect attacks. This is in conjunction with the Great Exploding Current in which the water sprouts out in a vortex like form.
    Limit: Water Release, must know the Great Exploding Current Technique.
  • Suiton – Goshokuzame (Shark Eater)
    Rank: "B" Rank
    Skill: NinJutsu
    Effect: ---
    Special: Handseals
    Drawback: ---
    Description: This is a Ninjutsu technique utilizing the Water Element. The user will form the needed hand seals and then place their hand on a surface of water. A shark of condensed water will emerge from each of the user’s fingers to attack the opponent.
    Limit: Water Release
  • Suiton – Suijinheki (Water Encampment Wall)
    Rank: "B" Rank
    Skill: NinJutsu
    Effect: Creates a wall of Water in order to act as a barrier for the users.
    Special: Handseals
    Drawback: ---
    Description: Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals and the proceeds to blow out a jet of water from their mouth to act as a water barrier from incoming attack. This water can also be directed at an opponent with a simple movement of the user’s hands. This is the type of technique where it is capable of blocking different types of techniques. If the technique is not the opposite of Water it is capable of deflecting or blocking against techniques that are within the ranks of B or lower.
    Limit: Water Release
  • Suiton - Suiryuudan no Jutsu (Water Dragon Projectile)
    Rank: "B" Rank
    Skill: NinJutsu
    Effect: Creates a massive sized like Dragon to attack the opponent when used upon.
    Special: Handseals
    Drawback: ---
    Description: Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
    Limit: Water Release
  • Suiton Seibun Houfutsu (Water Cannon Replica)
    Rank: "B"
    Skill: NinJutsu
    Effect: ---
    Special: Handseals
    Drawback: Must have knowledge of water source around the area. Must have a way to where the user is capable of sensing water around the user. The soil must be fresh, and trees must exist forth.
    Description: Water seaps out of the ground and engolfs them with a round ball of water. Which causes them to drown slowly due to the fact that the opponent is stuck within the water. This Jutsu can not be destroyed from inside out, nor outside in unless you split out the particals of the water in one fell swoop of motion. Example: Chouji Slamming into the water by using his massive weight. The water is capable of floating in the air, and the User does not need to be in contact with the Ball at any time which is needed for the sister technique known as the Water Prison Technique.
    Limits: Must know the Water Prison Technique, and Water must be in the area.
    Limit: Water Release
  • Octopus whip jutsu
    Rank: "B" Rank
    Skill: NinJutsu
    Effect: The user using the eight whips will be able to intercept enemy projectiles and return said projectiles. The user will also be able to incapacitate the target with the whips like spider man with his webs
    Special: Handseals
    Drawback: This is unable to defend against jutsus and exploding weaponry.
    Description: Summoning eight whips of water, the user will be able to defend against projectiles and able to fight back against an opponent who has good evasion skills
    Limit:Must know the water whip jutsu.
    Limit: Water Release
  • Suiton: Itomizu Suijinheki (String Water Water Wall)
    Rank: "B"
    Skill: Ninjutsu
    Effect: The user uses the Itomizu no Jutsu to move strings of water around the body as necessary, generally in tight-knight, criss-cross patterns, to prevent damaging techniques and weapons from reaching the user. Once in place, the waterwall will not fall until the user dispels it, due to the fact that it is created within the Itomizu technique. It is impossible to cover every place with this wall, due to the fact that it is made out of strings of water. However, it is possible to move the strings about rapidly to cause a much smaller chance of penetratration. (For those who have seen the fillers, think of Hinata's version of the Kaiten, the Ryonkushou [or however it's spelled].)
    Special: Handseals
    Drawback: It is impossible to make a wall that completly covers yourself. For that, you need Suijinheki. This technique is made to block several small attacks without having to use large amounts of chakra. It will be found very difficult to block more powerful techniques with this one.
    Description: ---
    Limit: Itomizu no Jutsu
  • Suiton: Mizu Kamikiri: (Water Element: Water God Slicer)
    Rank: "B"
    Skill: NinJutsu
    Effect: A striking technique in which the user is capable of shooting off in a thin, high stream in which is capable of cutting through stone, and wood.
    Special: "Handseals"
    Drawback: ---
    Description: The user performs the handseals needed as they use their water creation technique formulating water droplets against the user's legs. Doing so the user slams their feet down into the ground and pushes the Water Creation quickly forward into the distance against the ground towards the opponent. This technique shoots off a jet stream. This technique refines and compresses the water to the point in which cuts through stone and wood. This technique the user is capable of controlling within the distance of fifty meters straight forward. When the user learns this technique they are capable of controlling the path of the water as long as it is a straight line. This means that the user is capable of kicking forward, up into the air capable of sending the cutting water into the air to slash against opponents who wish to attack aerially. The user is capable of using the cutting water as a source of transportation as well, capable of gliding along the ground as the water cuts straight forward propelling the user along the ground making it seem as if they are skating on the ground.
    Limit: Must have Water Release, Must have gained Five Hundred Training Points within the Water Release.
  • Ninpou Mizu Kawarimi (Ninja Art, Water Replacement Technique)
    Rank: "B"
    Skill: NinJutsu
    Effect: The user when hit uses a representation of the Replacement Technique but instead replacing themself with an object around them they turn into water as they are struck by the attack.
    Special: Handseals
    Drawback: Must be performed through a preparation before the round in which the user is hit with. The user is only capable of having their body in this state for two rounds. After that the user dies. They are greatly acceptable to Lightning.
    Description: The user performs the handseals before hand as they wait. While doing this their body becomes somewhat liquefied for a total amount of two rounds. The user is still capable of performing Water Based techniques but no other techniques is capable of being performed while in this form. This technique is used for just in case if an opponent gets close enough for a fast attack. When the opponent gets hit by a lightning technique they ultimately get destroyed because of this technique. By other attacks such as a blunt, slash, stab, or other elemental attacks the user melts down to a liquid like watery state. In this form the user is capable of moving around in the puddle of water like form but is unable to perform anymore techniques. If the user stays in this form longer then two rounds the chakra within their body freaks out and the user dies.
    Limit: Must know the Water Release, Must have gained Five Hundred Training Points within the Water Release.
  • Suiton: Daibakure Mizu Bunshin No Jutsu
    Type: Ninjutsu
    Rank: B
    Effect: The user says "Suiton: Daibakure Mizu Bunshin No Jutsu" and it creates clones from any nearby water and they explode on contact to the enemy, eachother, or the user. They last 3 minutes until they turn back into water (3 posts).
    Special: Handseals
    Drawback: They can be tricked like most clones. They can explode on contact to the user, or eachother. They move olny like the user does. Raidus of explosion is 1 foot.
    Description: The user makes the handsigns and if there is any water nearby the clones will appear and run at the enemy, but olny if the user tells them to. If they explode it does minimul damage which is why many are created.
    Limit: Must have Water Release
  • Suiton: Keibi Amatsu no Jutsu (Water Release: Imperial Guard Technique)
    Rank: B rank
    Skill: Ninjutsu, Defensive
    Effect: Creates a small area of water around a body part that defends against incoming attacks.
    Special: Handseals
    Drawback: Is not a strong defense, and as such is only capable of guarding against C rank abilities or lower.
    Description: The user performs the handseals, which then covers the entire skin surface with chakra. When the user registers an incoming attack, they then focus that chakra at that spot where the attack comes in and creates a small wall of water, at maximum six inches thick, that dissipates after being hit. The chakra over the skin only lasts for three turns, at which point the hand seals must be re-performed. If the user has the Ice Release and the ability to create ice, they can also immediately freeze the ability.
    Limit: Water Release. Must have the ability to create water. If the user wants to freeze the water, they must have the ice release as well as the ability to create ice.
  • Suiton: Mizu Assai Hira no Jutsu (Water Release: Water Crushing Palm Technique)
    Rank: “B”
    Skill: Ninjutsu, Offensive, Defensive
    Effect: The user creates a giant palm of out of water that extends from their arm that is capable of lifting great weight or crushing an opponent.
    Special: Handseals
    Drawback: Holding the arm continuously drains chakra, as well as exertion, like moving heavy objects requires additional use of chakra.
    Description: The user performs the handseals and then extends his or her arm out. Water rushes down from the shoulder joint and moves outwards, creating a giant hand. This hand is capable of lifting up to two tons, but can also be used offensively and defensively.
    Limit: Suiton no Jutsu
  • Suiton: Yonheimizubakahatsu (Four Wall Water Explosion)
    Rank: ”B”
    Type: Ninjutsu
    Effect: Raises four walls of water around the user that fly out towards an opponent.
    Special: Handseals
    Drawback: Described in Description
    Description: The user performs the seals listed in the special. There, they release chakra that moves water about five feet away from the user. Then, the water levels begin to rise straight forward, creating a wall of water about half a foot thick and ten feet high. The user can then shoot his or her hands outward, and the water will fly outwards, keeping the wall shape. As the walls get further apart, they lose height to compensate for length. When the water is at the ten-feet high area, the user cannot see outside of the wall. The wall stops expanding outwards when it has covered a distance of twenty feet. The water moves at speeds closing in on fifteen miles an hour, which would throw the opponent backwards very quickly.
    Limit: Requirement: Suijinheki no Jutsu (Water Wall)
  • Suiton: Koushou Suiro no Jutsu (Advanced Water Prison)
    Rank: “B”
    Type: Ninjutsu
    Effect: Traps the opponent within the Suiro no Jutsu without the needed effect of having one’s hands stuck within the technique.
    Special: Handseals
    Description: The user creates a large amount of water around the opponent’s feet that spreads upwards rapidly. The movement upwards is so rapid that escaping from it is next to impossible. Once trapped inside the water, the same rules of Suiro no Jutsu applies to the one trapped- the user is unable to move beyond a few centimeters inside of the water. The user must hold the Tiger seal for the prison to stay intact- however, they are capable of moving around and doing anything that doesn’t break the seal.
    Limit: Requirements: Suiro no Jutsu
  • Suiton: Uzumaki no Jutsu (Whirlpool Technique)
    Rank: “B”
    Type: Ninjutsu
    Effect: Creates a fast-moving whirlpool underneath someone’s feet.
    Special: Handseals
    Description: The user creates a whirlpool with a diameter of ten feet around the opponent. The water begins to swirl directly under the opponent’s feet, sucking them down under. Each second that the technique exists, the whirlpool expands half a foot, until ten feet is reached. The whirlpool can exist for a total duration of three turns, at which point, the water stops swirling. Opponents trapped inside of the whirlpool are thrust downwards, further into the depths of whatever water source is around.
    Limit: Water Release
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    PostSubject: Re: Water Releases   Water Releases Icon_minitimeSun Apr 05, 2009 6:50 pm

    A-Ranked

  • Suiton – Daibakufu no Jutsu (Grand Waterfall)
    Rank: "A" Rank
    Skill: NinJutsu
    Effect: ---
    Special: Hand Seals
    Drawback: ---
    Description: This is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
    Limit: Water Release

  • Suiton - Goshukuzame No Jutsu (Fire Sharks Eating Skill)
    Rank: "A" Rank
    Skill: NinJutsu
    Effect: Creates Water Like sharks to attack an opponent.
    Special: Hand Seals
    Drawback: ---
    Description: A high level water skill where the user slams there hand upon the surface of the water in order to create five sharks made of condensed water, that can attack opponents in the water
    Limit: Water Release, must know the Goshokuzame technique

  • Suiton: Itomizu Zetsumei Jiten (String Water Death Spin)
    Rank: "A"
    Skill: Ninjutsu
    Effect: After the user wraps themselves within the Itomizu Suijinheki, the user continues to swing their arms in the wide arcs, sending out more and more strings of water. Due to the advanced stage of this training, the user knows how to use their chakra to allow the water to continue in a spinning mission without the constant need to perform the arcs. While it is necessary to refresh the chakra within the water strings to keep the water spinning, the user is capable of moving massive amount of water strings about at a fast speed- fast enough to cut through cloth and flesh, and to deflect metal objects attempting to enter the domain of the spin. At maximum, the user is capable of extending these strings of water out in the spins for about twenty five meters.
    Special: Requires the ability to manipulate at least ninety strings of water.
    Drawback: Holding onto the amount of water threads necessary to perform this technique is a significant drain on chakra. Forcing them all to move the way that it does is draining too, such that it drains one chakra for every three strings every turn.
    Limit: Suiton: Itomizu Suijinheki

  • Suiton: Suiryuuben (Water Element: Water Dragon Whip)
    Rank: "A"
    Skill: NinJutsu
    Effect: A Powerful technique where the user makes a large spinning ball of water above the user's head. This ball is about the size of the user in diameter. A technique in which the user creates multiple whips from within the ball to stab into the opponent.
    Special: "Handseals"
    Drawback: The user is unable to move while performing this technique.
    Description: The user performs the handseals needed as they create a large spinning ball of water above their head. This ball is the size or slightly more of their body in diameter. The Sphere of water hovers some until finally the user then makes the ball of water shoot out multiple stabbing whips towards the opponents. The whips are capable of maneuvering through trees and obstacles in order to hit the opponent. The user however must at least know where the opponents will be in order to have the whips stab into the opponents. This technique is used for whenever the user is being surrounded by multiple opponents. When the user is a "C" Class character they are capable of creating an amount of twenty whips to shoot out into the distance of fifty meters. When the user becomes a "B" Class character they are capable of creating an amount of twenty five whips to shoot out into the distance of fifty five meters. When the user becomes "A" Class the amount of whips increases by five, and the distance increases by five meters. When the user becomes "S" Class the amount of whips increases by five, and the distance increases by another five meters.
    Limit: Must know the Water Release, Must have gained Five Hundred Training Points within the Water Release.

  • Suiton: Suishuu Gorugon (Powerful Blasting Rain Trench)
    Rank: "A" Rank
    Skill: NinJutsu
    Effect: Using the spinning water of Suiton: Suiryuuben (Water Element: Water Dragon Whip) the user creates a powerful miniature dragon to smash into the opponent.
    Special: "Handseals"
    Drawback: User is unable to move while performing this technique.
    Description: A powerful technique in which the user must first use Suiton: Suiryuuben (Water Element: Water Dragon Whip) in order to perform. After they perform Suiton: Suiryuuben (Water Element: Water Dragon Whip) they use the spinning ball of water and creates a ramming technique that is in the shape of that of a Dragon, or a miniature creature. The creature opens its mouth as it swallows the person whole drowning the opponent from within, or until it slams the opponent into a harsh object such as the ground crushing the opponent. When the user is a "C" Class character they are capable of creating the technique to shoot out into the distance of fifty meters. When the user becomes a "B" Class character they are capable of creating the technique to shoot out into the distance of fifty five meters. When the user becomes "A" Class the amount of the distance increases by five meters. When the user becomes "S" Class the amount of the distance increases by another five meters. While performing this technique the user is still capable of creating half of the amount of whips as Suiton: Suiryuuben (Water Element: Water Dragon Whip) allows.
    Limit: Must know the Water Release, Must know Suiton: Suiryuuben (Water Element: Water Dragon Whip)

  • Water Clone Explosion
    Rank: Offensive, Rank A
    Skill: Ninjutsu
    Effect: It works exactly like Itachi's Shadow Clone Explosion, exept you use it with water clones. You may also explode all three of the water clones.
    Special: Hand Seals
    Drawback: Quite easy to dodge if you only use one water clone!
    Description: First you need to activate Water Clones (Obviously) and then activate this jutsu. You may either have 1 explode or 3 explode. Not two. When the explosion is activated, instead of having a proper explosion (flames, smoke ect.) bubbles appear. It still has the same effect of a proper explosion though.
    Limit: Must know Mizu bunshin no Jutsu (Water Replication)

  • Suiton: Mizu Keiei no Jutsu (Water Release: Water Watchman Technique)
    Rank: “A”
    Skill: Ninjutsu, Supplementary
    Effect: Creates a special, immobile water clone.
    Special: Hand Seals
    Drawback: The Watchman cannot move. They are also dispelled in one hit.
    Description: The user performs the handseals, creating an immobile water clone. This clone is filled with chakra that is similar to the concept of Third Eye technique, which allows you to see things from a distance. Once the watchman has been set in place, when the user wants to see around that area, he or she performs the Ram handseal while remaining immobile, allowing them to view up to twenty meters from the clone, but not through any solid objects. The clone can last, at maximum, for twenty four hours. However, “C” Ranked training can increase the duration of the clones by 12 hours each time.
    Limit: Suiton no Jutsu. Mizu Bunshin no Jutsu. Must have a water source.

  • Suiton: Konbusuchion Rerease
    Rank: "A"
    Skill: Ninjutsu
    Effect: Due, to the fact that the human body is made up of about 70% of the fat free mass of the human body is made of water. The user is able to minipulate the targets body water, forcing him to delay his actions. Though, the target still has some movement with extreme restraint.
    Special: Handseals
    Drawback: Must keep full concentration on the target. Due to strain on the body of both people, the jutsu will be able to stay intanct for 6seconds (1 post) -to- 12 seconds (2 posts).
    Description: The user does the proper amount of handseals for the jutsu. Then, end with the tiger sign keeping it in place with one hand. As this occurs from water in the air converges into a small ball of water and sticks onto the target, allowing the jutsu to be concentrated on.
    Limit: Water Realease ; 100+ TP in Water Jutsu's

  • Shuukou Mizu Bunshin (Condensed Water Clone)
    Rank: A-rank
    Skill: Ninjutsu
    Effect: Similiar to the Normal Mizu Bunshin.
    Special: Hand Seals
    Drawback: Fairly large sized water size depending on how many are created, lack of number, and inability to preform or help in Ninjutsu or Genjutsu.
    Description: Like the Normal Mizu Bunshin the user creates Clones from water to attack or distract opponents. Though the Shuukou Clones are created from compressed a fairly large amount of water to create the clone. Unlike the Normal Mizu clones these are far more resistant to physical assaults. Unlike normal clones the number is limited to the Number of clones the user can use divided by 5. (example: To make 2 Shuukou Mizu Bunshins the user must be able to create 10 normal Mizu Bunshins.) The Shuukou Mizu Bunshin is unable to imitate or assist in ninjutsu or genjutsu such as Water prison. Though the Shuukou Mizu Bunshin are tough enough strikes will cause them collapse, or a simple decapitation. Also the Shuukou Mizu Bunshin Can not be used in Conjunction with Mizu Bunshin
    Limit: The user must have Water release, Know Mizu Bunshin. And must be atleast B-rank Difficulty.

  • Abura: Suiton Sairoku (Oil Substance Transcription)
    Rank: A Rank
    Skill: Ninjutsu
    Effect: Allows any B rank or lower water technique to be used with a substitution in the description and effect of the jutsu; the word water will be replaced with oil. basicly making all B ranked or lower water techniques to become oil techniques.
    Special: Hand Seals
    Drawback: The Oil is extremely flammable and if caught on fire anyone in contact with the oil substance will be severely burnt.
    Description: Would look exactly the same as the Water Jutsu being performed exept the water would be black because it was replaced with oil.
    Limit: Water Release, Must know Suiton - Kokuun no Jutsu (Black Clouds)
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    PostSubject: Re: Water Releases   Water Releases Icon_minitimeSun Apr 05, 2009 6:50 pm

    S-Ranked Techniques


    • Mizu Taifuu No Jutsu (Water Typhoon technique)
      Rank: S
      Skill: Ninjutsu
      Effect: Makes
      Special: Handseals
      Drawback: The strong wind will suck you in! Hurry to cover as far away from possible. It slowly starts to decrease after leaving the body of water.
      Description: A wind starts to pick up. It gets stronger and stronger as it starts, get far away. A whirlwind of water is created. It looks like a tornado with water caught in it. It causes mass destruction and anyone caught in it may drown.
      Limit: Wind and Water release, Large body of water nearby.
    • Suiton: Mizu Taiso no Jutsu (Water Release: Water Imperial Funeral)
      Rank: “S” Rank
      Skill: Ninjutsu, Offensive
      Effect: Rapidly increases water pressure of a body of water, crushing whatever is caught within it.
      Special: Handseals
      Drawback: The user cannot use more than “C” Rank jutsu for 1 turns after this technique is performed. The user cannot use “B” rank techniques for 2 turns after this technique is performed. The user cannot use “A” rank techniques for 3 turns after this technique is performed. The user cannot use “S” rank techniques for 4 turns after this technique is performed. Costs the user 25% of their chakra.
      Description: This technique is used on an opponent who has been caught underwater. They then perform the handseals, slamming both hands onto the surface of the water. Chakra then rushes out of the user’s hands in large pulses, spreading rapidly through the water. The water, in response, immediately begins to increase in pressure, basically becoming “heavier”, making it increasingly more difficult to escape. Every second, another pulse occurs. The first pulse makes the water seem to have gained 50 lbs. The second pulse increases the pressure to 100 lbs. The third increases it to 200 lbs., the fourth is 400 lbs., the fifth is 800 lbs., and the sixth is 1600 lbs.
      Limit: Water Release
    • Suiton: Yuuenmeikyuu (Water Style: Grand Labyrinth)
      Rank: S Rank
      Skill: Ninjutsu
      Effect: Creates two walls of water on each side of the user, which connect, creating a wall behind the user, and stretch on each side, around two feet away from the user on each side. They, swerving as they do, create a maze, whose walls are made of water. Soon the water will reach the enemy, where they will connect, enclosing them inside the labyrinth. At the users command, the labyinth will cave in, the water, filled with chakra, smashing whatever may be inside. The "labyrinth" will begin to cave in, starting at the enemy, moving towrards the user. The wall behind hte user will open likea curtain, allowing he or she to step out to saftey. The walls are around six meters tall.
      Special: Handseals
      Drawback: Takes quite a lot of chakra to create the "labyrinth". Also, the labyrinth will collapse on the user if they are somehow immobolized within.
      Description: ---
      Limit: Must know Suiton no Jutsu (Water Release). Must have a large water source.
    • Suiton: Shigai Seichuu no Rikkido (Water Style: Liquid Body Control)
      Rank: S Rank
      Skill: Ninjutsu
      Effect: Causes water to form around th enemy, covering them in a semi-transpaent, blue layer of liquid, which will eventually cover the entire body. From that point, the enemy may be controlled for two posts.
      Special: Handseals
      Drawback: Takes three posts to cover the entire body, and could be destroyed/thwarted by then. Seal msut be held until the water totally covers the body.
      Description: ---
      Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
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