rise of a new generation the new generation kicks in along with some old clans....its no longer village versus village but now its the bloodlines who are fueled up for war! |
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| Puppet equipment | |
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kenkei Admin
Posts : 88 Join date : 2009-04-03
| Subject: Puppet equipment Sun Apr 05, 2009 7:53 pm | |
| Detachable Limbs Rank: Gennin Type: Puppet Weaponry. 1 Slot per size of puppet Effect: Allows the specified limb to detach from the puppet at the users will. Special: --- Drawback: --- Description: Due to special mechanisms in the puppets body, the limbs are able to be detached at the puppeteer’s will. This can allow a limb to be removed if, for example, it becomes trapped. They can also be removed in order to attack the opponent with multiple appendages. Limit: Must be a Puppeteer Cost: ¥100 per size of puppet. Limbs must be purchased individually.
Extendable Blades Rank: Gennin Type: Puppet Weaponry. 1 Slot per size of puppet Effect: A blade is concealed inside the limbs of the puppet. Special: --- Drawback: --- Description: Blades are built into a part of the puppet, usually the arms and legs, and the puppeteer is capable of extending this blades at well. Hidden with in the body, they’re great for a very sudden stab or slash as they spring out of hiding. Blade lengths vary depending on puppet size, as well as width. Width is roughly 1/6th of the blades length.
- E--- 3 in.
- D--- 6 in.
- C--- 1 ft.
- B--- 2 ft.
- A--- 4 ft.
- S--- 6 ft.
Limit: Must be a Puppeteer Cost: ¥300 per size of puppet. Blades must be purchased individually.
Poison Gas Bomb Launcher Rank: Gennin Type: Puppet Weaponry. 2 Slots Effect: Self explanatory. Special: --- Drawback: --- Description: A compartment is rigged with a device that will, on command, either drop or launch a number of poison gas bombs. Limit: Must be a Puppeteer Cost: ¥200
- Poison Gas Bomb
Rank: Gennin Type: Secondary Weapon. 2 per Slot. Effect: Self explanatory. Special: --- Drawback: --- Description: A bomb filled with a toxic gas. Different poisons will have different effects, and thus, there is no consistent trait to the gas inside. If no poison is given to fill the bomb, they will have no effect Limit: --- Cost: 5 for ¥500
Chest Cavity Rank: Gennin Type: Puppet Weaponry. 15 slots per size, starting at medium sized puppets. Effect: By leaving open the body of the puppet, it is possible to trap the opponent within, then either slicing or stabbing them later with blades, either installed or by other means. Special: --- Drawback: Puppet must be at least C rank. No other weaponry can be installed in the chest area. Description: The body of the puppet is hollowed out, leaving an open area capable of trapping the opponent within. Once the target has been brought inside, the body locks shut. At this point, blades that are either installed inside the compartment, or outside on other places, will pierce or slash at the body inside. Limit: Must be a Puppeteer. Cost: ¥500 per size, additional ¥100 per size if bought with scythe blades. Requires one of the two Black Secret techniques to use.
Self Chest Cavity Rank: Jounin Type: Puppet Weaponry. 5 Slots Effect: Allows the spinning of hundreds of chakra threads. Special: --- Drawback: Must be installed on oneself. Meaning, the puppeteer must be a human puppet. Description: A compartment is installed into the puppeteers chest, usually on the right side. This area allows for the creation of hundreds of chakra threads, allowing the puppeteer to manipulate up to 100 puppets at a time. Limit: Must be a Puppeteer. Must know Kugutsu no Jutsu. Requires Red Secret Technique to use. Must have had Hitokugutsu preformed on self. Cost: ¥2000
Kunai Launcher Rank: Gennin Type: Puppet Weaponry. 5 Slots Effect: Self explanatory. Special: --- Drawback: --- Description: A device is placed somewhere on the puppet, and is capable of firing off a kunai at high speeds. It’s possible to put multiple launchers next to each other, and thus fire more than one kunai at a time. Limit: Must be a Puppeteer Cost: ¥200
Senbon Launcher Rank: Gennin Type: Puppet Weaponry. 5 Slots Effect: Self explanatory. Special: --- Drawback: --- Description: A device that can be placed on the puppet, and is capable of shooting off senbon needles at extreme speeds. Senbon Launchers, like the Kunai Launchers, can be placed beside one another to fire off more senbon at the same time. Each launcher is composed of ten barrels. Limit: Must be a Puppeteer Cost: ¥200
Saw Blades Rank: Gennin Type: Puppet Weaponry. 5 Slots per size Effect: Small chainsaw-like blades are installed in the puppet to attack the opponent. Special: --- Drawback: --- Description: Blades are placed into various places of the body and used to attack. If installed into both arms, they can have a chainsaw-like effect. Limit: Must be a Puppeteer Cost: ¥300 per size. Blades are purchased individually.
Tongue Stinger Rank: Gennin Type: Puppet Weaponry. 1 Slot per size. Effect: See below Special: --- Drawback: --- Description: The stinger is thick, needle-like weapon. It moves quickly, thus more ‘stinging’ than stabbing, and can be placed only in the mouth of a puppet. The size of the stinger changes depending on the size of the puppet.
- E--- 3 in.
- D--- 6 in.
- C--- 1 ft.
- B--- 2 ft.
- A--- 4 ft.
- S--- 6 ft.
Limit: Must be a Puppeteer Cost: ¥100 per size.
Summoning Arms Rank: Gennin Type: Puppet Weaponry. 10 slots per seal. Effect: Seals are placed on panels of the puppet, and from those seals, ten arms are summoned. One seal summons ten arms. Special: --- Drawback: --- Description: After sticking the seals to the puppet, the user is able to send their chakura into them, summoning ten arms from each seal to be used in combat. These arms strike with open hands, and are unable to grab onto anything. Limit: Must be a Puppeteer Cost: ¥500 per seal.
Wings of Flight Rank: Gennin Type: Puppet Weaponry. D, C, 5 slots per size. B-S, 10 per size. (This means wings on a C class puppet would take 15 slots, while on an A would take 50.) Effect: Allows the puppet fly. Special: --- Drawback: Cannot be applied to E-rank puppets. However, E-rank puppets can fly without them if wings are part of their design. Description: With the addition of wings and the application of the proper technique, the puppeteer is able to have their puppet fly. These wings are placed externally on the puppet, and can be both folded in and expanded to their full length. As the puppet gets larger it becomes heavier, thus needing more slots for the wings to stay strong. Each wing when fully extended is the length of the puppets body. Limit: Must be a Puppeteer. Puppet cannot fly without knowledge of Kugutsu Hishou Cost: ¥1000 per size.
Poison Stinger Rank: Gennin Type: Puppet Weaponry. Takes up half of the puppets total slots Effect: A tail is shot out from the rear of the puppet, and can be used to stab at the opponent, or used in a defensive manner by blocking attacks. Special: --- Drawback: Stinger does not come with poison. Description: This weapon can either be stored inside the puppet in the chest, or placed externally on the back. Internally, no additional weapons can be placed on the chest. Externally, the tail is open for attack. The tail itself has a small, hollow opening, allowing a poison to be placed inside. The tail can expand up to three times the length(height) of the puppet. Limit: Must be a Puppeteer Cost: ¥200 per size
Flame Thrower Rank: Gennin Type: Puppet Weaponry. 5 slots per size. Effect: See below. Special: --- Drawback: Limited to arms and head. Description: A device is installed into the puppet that, on command, will release a torrent of flames towards the opponent. The range of the flames is 1 meter per size of the puppet. Limit: Must be a Puppeteer Cost: ¥200 per size.
Scroll Carrier Rank: Gennin Type: Puppet Weaponry. 2 slots per rank of scroll. Effect: See below. Special: --- Drawback: Need open slots to be able to hold the scrolls. A puppet is capable of holding one scroll per size. Description: This is simply a compartment inside the puppet that allows the storage of scrolls. For the scroll to be stored within the puppet, at least two slots must be open. Limit: Must be a Puppeteer Cost: ¥100
Arm Fan Rank: Gennin Type: Puppet Weaponry. 3 slots per size Effect: Allows for the usage of the Chakra Shield technique Special: --- Drawback: Can only be placed in the arms. Description: Two large fan-like structures pop out from the puppets arms, which are used for the Chakra Shield technique. The fans are created out of four thin panels, each popping off of a side of the arm. Limit: Must be a Puppeteer. Cost: ¥200 per size
Wires Rank: Gennin Type: Puppet Weaponry. "15" Feet per Slot. Effect: See below. Special: --- Drawback: --- Description: Installed cables shoot out towards the opponent to ensnare them. They can be used in various ways, such as having kunai attached to them in order to effectively pin an opponent down to an area. Limit: Must be a Puppeteer Cost: 1,000 Ryo for 30 Feet
Sanpou Kyuukai Seals. Rank: Gennin Type: Puppet Weaponry. 1 slot. Effect: Let’s the user perform Sanpou Kyuukai Special: --- Drawback: Requires three puppets with the seal for it to be used. Cannot simply have this ’placed’ on. It requires the appropriate sealing technique first. Description: Along the mouth of each puppet, a seal is placed. One will bare the mark of Buddha, another Acts, and the final Priest. With these seals in place, it allows the user to perform ’Sanpou Kyuukai’ Limit: Must be a Puppeteer. Must know ‘Three Buddhist Treasure Seal’ Cost: ¥2000 per seal
Puppet Cockpit Rank: Jounin Type: Puppet Weapon/Personal Puppet, 10 slots per size starting at C Size. Effect: Creates a puppet cavity to be used as a cockpit in which the user may hide inside and be safely protected. From there, the puppet and other puppets may be controlled and fought with. Special: Must be part of the original design of the puppet. It cannot be added/modified into the puppet after made. Nothing else may occupy the chest cavity unless A Size or larger. Drawback: Must be part of the original puppet design when created. (Cannot be added later.) No additional weaponry will be allowed in the chest cavity unless A Size or larger. Size C puppets will suffer from reduced speeds. (to that of a B Size) Description: The puppet is custom made to contain a human inside. By using a hollow cavity within the body the human controller is contained and protected within the chest. Doing so often offers protection within the puppet. Such techniques however, are often known only by the most skilled puppeteers. (The example used in the show is Sasori’s Hiroku.) In this chest cavity controlled by the human, no weapons (launchers, blades, expelling tanks, self destruct cores, anything that is made to cause physical harm.) may be located inside the cavity unless the puppet is A Size or larger due to lack of space. Such a cockpit is too intricately designed to modify into a puppet and must be part of the original design. In the design of the puppet, an entrance/exit must be created in the front of the chest or the back (must be stated on creation). Access and exit to the puppet will utilize the technique Puppet Hatch however control of the actual puppet they user is inside requires the technique Personal Puppet. Controlling this puppet does not reduce distance in puppet technique. C Size puppets however, will require a wider torso which will limit speed to that of a B Size puppet, in order to contain a human. Limit: Must be a puppeteer. Must know: Puppet Technique, Slot Understanding (High enough to control the puppet modified), Puppet Ventriloquism, Puppet Eyes, Puppet Ears, Puppet Hatch, and Personal Puppet. Must be at least a puppeteer of at least B skill rank. Cost: 2500 Ryo per size (Starting at C Size)
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| | | kenkei Admin
Posts : 88 Join date : 2009-04-03
| Subject: Re: Puppet equipment Sun Apr 05, 2009 7:55 pm | |
| Chest Hole Rank: Chuunin Type: Puppet Weaponry, 5 slots Effect: Allows the Red Core to be held within the puppet’s chest due to the hole created. Special: Must be a Puppeteer Drawback: The Chest Hole serves no other purpose other than holding the Red Core and is useless otherwise. Description: A one foot diameter hole is cleared through the entire upper chest of the puppet to allow a hole that goes through the entire puppet’s body. Doing so allows that puppet to contain the Red Core within it. The Chest Hole may be used in conjunction with a Self Chest Cavity. As it is placed above the Self Chest Cavity. Limit: Must be part of the original design of the puppet. Cost: --- (Reduces price of the puppet by 100 Ryo per Size) Equipment: Wooden Men Puppets Rank: E Ranked Puppets (5 Slots Each Puppet) Type: Main weaponry (Puppetry only) Effect: Puppets that are used for Special: It is recommended that each puppet is created by Drawback: Must have at least Six to create a Puppet size that is equal to six feet. Description: A Wooden Man Puppet is multiple E Ranked Puppets that are around the number of six to create a massive sized puppet that stands twelve feet high. Each Block is in a cylinder shape, as each one has two compartments that shoot out two arms for combat. Some of the compartments though are used as leggings instead of arms, to keep a major diversity. Each puppet has a tag within it that has the Chakra Stringless Seal upon it. This is so then a user has the capability to control a puppet without chakra strings. Each puppet has an extension so that when puppets connect with one another, it keeps a diversity within, so then each puppet is capable of connecting with one another quite easily. Puppets of these are not made by material stronger then D Grade because the puppets are needed to have some slot or two in order to have the hands placed within. The puppets when created by the puppeteer may be quite easy to disassemble, but since the puppets are made by multiple pieces they are capable of being returned to their formal self. It is best to have these puppets in a overwhelming number sense, due to the fact that one would not be able to do so much. When used without strings the puppets are only capable of being used as basic movements such as punch, kick or block. Nothing serious. Limit: Must be a Puppeteer, must have enough slots to control the puppet they wish. Cost: Same price as that of an E Ranked Puppet Red Core Rank: Kage Type: Puppet Equipment/Soul Storage (Takes up no slots, for the containing hole takes up slots instead) Effect: Stores the puppeteer’s soul inside a Red Core. Special: Must be a Puppeteer Drawback: The user’s spirit and soul is no longer attached to their own body. More than one cannot be created. The soul of another may not be transferred into this technique, only your own can. This may only be done once and is not reversible. Must be contained inside a puppet with a hole in the chest to store the Red Core or else the user will be trapped inside the Red Core and rendered useless and unable to move. Once Red Shushin is learned, this dependency may be removed. Description: A small red core, with a diameter of one foot, is created out of wood. The wood is then imbued with chakra and stored for great amounts of time. Once this is done, the user may perform a forbidden jutsu, and transfer their soul to the red core. By doing this, the user’s soul is perfectly stored within the core, protected from age and time. This core, may then be inserted into puppets with chests especially made to hold the core. (To do so, the puppet must have a circular hole or opening in the chest at creation.) This core is held in that open hole in the chest, and once the core is inserted, the puppet holding the core may be wielded by the user perfectly as if it was their own body. The Red Core, once created, is very resistant to attacks once the soul is transferred. The wood becomes enhanced, and may withstand up to 30 C rank jutsu. This durability is separate from the actual puppet they are inside. Limit: Must know Hitokugutsu (Human Puppet), Must be creating a human puppet out of yourself to create one. Cost: N/A Is not accepted by merchants when sold. Folded Arm Blades Rank: Genin and up Type: Puppet weapon: (1 slot per size) Effect: Much like the extendable arm blades common to puppeteers, the folded arm blades work on the same concept. It remains hidden, but slashes outward for damage. Special: May only be placed in the puppets limbs. If bought and built into the puppet, that specified place cannot be used for anything else; this is due to its design. (see more below) Drawback: The blade is rather thin, which can allow for breakage (though unlikely) Description: There is a long slit that runs down the middle of the puppets hand/ foot and arm/leg. From this slit, a thin but strong steel blade swings open, much like a switch blade. The blade swings open and slashes outward due to a hinge-mechanism located in the puppets wrist/ankle. The blade fully extends outward, opening at 180 degrees from its original resting place. The modification required for the weapon does prevent a puppeteer from adding any other weapon in said limb. (Ex, you may not place a senbon launcher and folding blade on the same limb as both mechanism conflicts with space). The blade offers much more versatility then normal puppet blade weaponry. The blades may also be modified to the user liking, costing accordingly (serrated blades, thicker blades, etc.). The blades vary in size, width and length (from E-S class puppets) and are proportional to the puppets own arm length. Due to the class size of E-D class puppet, there weapons are more likely to break, though modifications of the blade may be brought to bypass this issue:
- E--- 4 in.
- D--- 8 in.
- C--- 1 ft 2 inches.
- B--- 2 ft. 4 inches
- A--- 4 ft. 6 inches
- S--- 7 ft.
Limit: Must be a puppeteer Cost: 300 Ryo per size, 100 additional Ryo for custom blade types (Must be stated by the puppeteer).
Blade Size variation
- D ranked=0.50-1 feet blades..> 0.20-0.40 inch. thick blades
- C ranked=1-2 ft...> 0.50-1 inch. thick...
- B ranked=3-4 ft...> 0.75-1.5 in...
- A ranked=3-5......> 1-2 in....
- S ranked=3-6......> 1-3 in...
The blade offers much more versatility and can remain hidden until used. Their also can be specified variations of blades, EX: the blades can be bought with a curving, serrated, etc, blade -which added an additional 100 Ryo Limit: Must be a puppeteer Cost: 200 Ryo per size, 100 additional Ryo for custom blades per size Puncturing Cables Rank:Chunin and up Type:Puppet weaponry, Comes in three forms (See more below) ~1 cable= 10 slots ~3 cables= 20 slots ~5 cables= 30 slots Effect: A sharp metallic cable that shoots out from the puppet to pierce and slash opponents (See more below) Special: May be placed in any puppet limb or head (Chest cavity may not be used for weaponry, see more Below) Drawback: No weapon may be place on the same limb as the puncture cable. The cable must be stored in the chest cavity, thus no other weapons can be place in within the chest cavity. The cables may be cut. Description: The puppet’s said limb contains 3 inch diameter holes which quickly launches and deliver the deadly steel cable. The cable is roughly 2.5 inches thick, measures roughly 20 meters in length and is outfitted with an extremely sharp metallic tip. The cable itself is stored with the chest of the puppet, which is the reason why no other weapons may be stored within this area (as they may interfere with the cable itself). A specialize mechanism is used in conjunction with the cables, that allow them to be retracted and expelled very fast. To control the course of the cable(s) the user must merely insert there own chakra into the cables, which can aid in there direction and speed (though this may consume much chakra in the process). A puppet outfitted with this type of weapon may appear somewhat thicker and rounder in the areas in which the cables are placed. Additional cable length may be bought to increase the puppets attacking distance (but consumes additional slots accordingly). ~10 additional meters added to cable(s) = 1 additional slot added to the previous cable slots Limit: Must be a puppeteer Cost: Sold only to puppeteers (covers cost of mechanism and all) ~ 1 Cable = 800 Ryo ~ 3 Cables= 1200 Ryo ~ 5 Cables= 1800 Ryo ~ 10 additional meters of length = 200 Ryo Self Destruct Core Rank: Chunin and up Type: Puppet weapon, 4 slots Effect: Destroys the chosen puppet with multiple exploding tags. A large blast radius is created, as well as deadly shrapnel (wood and weapon remains) Special: Must be placed within the body of the puppet. It cannot be place in the arms, head, legs, etc. Only the main body. Drawback: Harms everyone, including puppeteer. Since the "core" is placed within the puppets body, regardless of the puppets grade material, it will be destroyed and cannot be recovered. Any weapons inside the puppet will also be destroyed beyond repair and can potentially become deadly shrapnel along with the wood. Description: Four exploding tags are placed on a special "box" like structure called the “core”. The core has a simple "trigger seal" placed upon it so that it does not explode without puppeteers the command. The puppeteer merely has to command chakra strings to activate the explosion. ~The explosion itself has a blast radius of 12 meters. The user may outfit the puppet to contain more then just one core, increasing the blast accordingly. Limit: Must be a puppeteer Cost: 500 Ryo. (which covers the four tags and seal) Extending limbs Rank: Genin and up Type: Puppet weapons. 1 slot per size, which is for one limb Effect: The puppets limbs can stretch and elongate more then they normally would. Special: Can be placed on any limbs of the puppet. Including the head. Drawback: If improperly used, the limb can be chopped off by the opponent. Grade material effects the de-limbing as well. The size of a puppet also plays a major role. Larger puppets (B-ranked and up) might have difficulty with control. A large limb is heavier, less mobile and more costly, thus the reason for the difficulty. Description: The puppets limbs are specially designed. Additional material and joints are used to lengthen the puppets limbs. This allows the puppet to stretch the chosen limb up to three to four times it original length, but seemingly return to it to its original form with ease. The limbs donot have to move in just a straight line, and can curve at the users will Limit: Must be a puppeteer. Cost: 150 Ryo per size until "B-ranked", then an additional 50 Ryo is added Great Defense Shield Rank: Genin and up Type: Puppet weapons. Comes in two forms: ~defense shield B= 25 slots ~defense shield A= 35 slots Effect: A large shield or barrier used for defense. It is incredible strong and can with stand numerous attacks. In addition, it offers a slight gain in the puppets overall defenses as well. Special: Must be placed on the outside of the puppet. Can only be placed on the body and nowhere else. Drawback: The shields are incredible heavy and can make the puppet slower then normal. The shield itself is nearly unbreakable, but the joint which hold the shield are not. It is almost impossible to attack these joints though, as only puppeteer would know there location. "C-grade” and below material cannot be used in chosen puppet, this weak material might be crushed by the shields own weight and its use is not advised. Description: A heavy metal plate is placed on the puppet’s body and can be deigned to the users liking. It is held into place and moved with various gears and joints. These gears and joints allow the shield to quickly move into place and defend the puppeteer. Larger class puppets are more suitable for this equipment and can be outfitted to house and protect the puppeteer fully. Bonus defense points are achieved because the puppets over all structure must be changed to bear the shields massive weight. Additional gears, materials and metals are placed in the joints and body parts to help with movement and prevent the shield from crushing the puppet. ~Defense shield B= Can withstand "25 C-ranked jutsus" by itself before being destroyed. Bonus adds 1 "C-ranked jutsu" per size to the puppets grade material. ~Defense shield A= Can withstand "45 C-ranked jutsus" by itself before being destroyed. Bonus adds 2 "C-ranked jutsu" per size to the puppets grade material. Limit: Must be puppeteer. Cost: (covers the cost of the shield and body modifications) ~Defense shield B= 1200 Ryo ~Defense shield A= 1800 Ryo
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| | | kenkei Admin
Posts : 88 Join date : 2009-04-03
| Subject: Re: Puppet equipment Sun Apr 05, 2009 7:55 pm | |
| Shuriken Launcher Rank: Genin and up Type: Puppet weapons. 5 slots Effect: Launches multiple shuriken at high velocity. Special: --- Drawback: --- Description: A special gear spins the shuriken at high speeds and launches them. Like other launcher, many may be placed beside one another to fire more at the same time. The launcher can Limit: Must be puppeteer Cost: 200 Ryo
"Expelling Tank" Rank: Genin and up Type: Puppet weapon. Comes in two forms: ~Minor Expelling Tank = 1 slot per puppet size ~Major Expelling Tank = 2 slot base, plus 1 slot per puppet size Effect: A specialized weapon which allows the puppeteer to expel various toxins/substances in Vaporous or Aqueous forms Special: May only be placed in either the head, legs or arms of the puppet. The chest area holds the main tank, which contains the puppeteers choice toxins or solutions Drawback: The cloud that is expelled from the weapon, can only travel in short distance, and can be affected by strong wind currents. In additions, the amount in the tank is limited to how much you put inside. Description: A tank of liquids/solutions is rather small and stored either in the puppets chest or directly behind the release nozzle. The nozzle itself is only an 2in in diameter and sticks out only a few inches. The liquid/solutions are highly pressurized by the puppeteer, who uses his/her chakra to do so. The liquids/solutions in the tank can be released upon command by the puppeteer. Once released, the pressure converts any liquid into a vapor. Depending on the Type, these vapors and gases can cover a limited distance: ~Minor Expelling Tank = 1-10 meters long, 1-5 meters wide ~Major Expelling Tank = 1-30 meters long, 1-15 meters wide
Side note: The solutions in the tank necessarily do not have to be toxic or expelled into a gas form. The puppeteer can modify the tank so that it may expel a wide variety of substances, from sticky adhesives to sleeping gas (which must be stated by the puppeteer). In addition, the tank can expel liquids, much like a water gun, so chakra still creates pressure to expel; which means that only distance applies not width. Limit: Must be puppeteer. Cost: (does not cover solutions price) ~Minor Expelling Tank = 300 Ryo ~Major Expelling Tank = 700 Ryo
"Puppet Shackles" Rank: Genin and up Type: Puppet weapon, 15 slots used starting at C-rank size Effect: A whole puppet is able to break apart and latch around the body parts of humans, effecting locking them and hindering their movements heavily. Special: The puppet is required to have at least a set of arms and legs. The body parts of the puppet are some what larger and thicker, so that a person may be placed inside Drawback: Puppet grade material effects this weapon greatly, and it is advise to keep it above B-grade. Some opponents may not be effected by this weapon in some ways, such as Achimiches and Kaguyas, etc. A person may struggle to set themselves free, but must be at least one rank higher then the person (only applies to tai fighters). Gen/Nin users find it much more difficult to break free Description: The individual parts of the puppets are specially designed. Each part of the body, from fore arms, arms, chest, abdomen, legs to even the head and neck are specially designed. They are able to break open and act as individual "clamps" which lock around the body. The puppet literally becomes as a layer around the opponents body. Each clamp lock into place and is very difficult to open alone. Once wrapped around the opponents body, it becomes very difficult to move the rigid joints or move their own body at all (Puppets own material weight add to this difficulty). ~Since the puppet is still controlled by the puppeteer. He/she may choose a variety of actions, which forces the helpless person within to follow. ~A puppeteer may also out fit the puppet so that each body clamp and lock have multiple "spikes" placed within them, effectively stabbing the opponents multiple times with each clamp. This may not kill the opponent in anyway, but causes massive bleeding and increases difficulty of escaping. The spikes themselves are about 2in long and can fill the entire surface area inside the clamp (if the human moves, the spikes delve deeper in the body) Limit: Must be Puppeteer Cost: 800 Ryo for a fully rigged puppet, 700 plus to add spikes in the puppet.
"Reaper Claws" Rank: Chunin and up Type:Puppet weapon, Consumes a 4 slot base plus 2 additional slot per puppet size, which cover the six blades. (Extra blades cost 2 additional slot) Effect: A far more advance version of the extendable blades, allowing the puppeteer to attack with multiple blades in one section of the body. The blades can are incredible strong and can also be fed by a constant flow of poisons Special: Can only be placed on the puppets limbs Drawback:--- Description: Upon command, A set of blades spring from the puppets chosen limb. 6 blades, measuring 8 inches long/ 2 inches thick (with the sixth one being the largest, double in size) are stored in the shoulders/thighs of the puppet. The blades are made of extremely high grade Damascus steel, allowing them to break other metallic object, shields and armors with ease. The placement and design of the blades are very special. Objects caught in the blades, if not destroyed on impact, can be easily broken with a simple twisting of the blades themselves. ~The most deadliest feature to these blades, is the fact that they are fed a mild amount of liquids, mostly poisons. This delivery system of the liquids is located above the blade, were a small tank (roughly 2x2x6 inches in size) allows the liquids to drip onto the blades. Poisons must be stated Limit: Must be puppeteer Cost: The set of blades all cost 2500 Ryo. Every blade added cost an additional 700 Ryo (not counting on poisons)
"Senbon Ballistic Cannon" Rank: Chunin and Up Type: Puppet weapon, Consumes 10 slots and one limb (one time use, see below for more details) Effect: Modified arm which fires outward. It the proceeds to break apart and unleash a hail of senbon needles Special: The puppeteer has the choice in placing this weapon in either legs or arms. Once used, the chosen limb is lost (but maybe recovered) Drawback: No other weapon may be placed in chosen limb, and the limb is lost shortly after. One time use and attacks all in the area. Description:The chosen limb is modified to be larger and more barrel shaped, with smalled barrels placed inside. The puppeteers aims the arm toward its target and fires. Once launched, the arm travels like a rocket, (120mph, 50 meters far) and begins to spin upon the puppeteers command. Once spinning begins, the smaller barrels (at least 20) break apart and open up themselves. The individual barrels all carry 15 senbon, which disperses and covers the entire area (at least 25 sq meters). Everyone caught with the range will be pelted with senbon needles. Dodging this is extremely difficult, almost impossible. ~The needles can only be blocked. ~The needles may be dipped in poison while stored in the barrel Limit: Must be puppeteer Cost: One arm costs 1500 Ryo
Puppet Prosthetics Rank: (all ranks) Type: Augmentative Prosthetics. Puppet type Effect: (See Below) Special: Any person may acquire this type of prosthetic limb and they come in every type. Only puppeteers may outfit these limbs with weaponry. Due to the higher content of metal and plastic, these type of prosthetics are much more resilient to fire, slashing and bludgeoning damage. Drawback: With out "slot understand" a person may not be able to use weaponry, which is why only puppeteers can outfit the limbs with weapons. Can be destroyed or removed if not used properly. Description: A special prosthetic limb which could be outfitted with weaponry from puppetry weapons list. The material in which the limbs are made of is a combination of both wood, metal and synthetic plastics. It is structurally outfitted with a strong metal frame (similar in design to match human bones), that allows for easy chakra flow and added durability. This gives the limbs almost a perfect mimicry to real limbs and are quite durable. To operate the limbs, one must merely transmit there chakra through it, which allows for all ranges of motion, just as the real limb. Prosthetic arms and legs are to be considered E/D-class puppets since E/D-class puppets measure from 1-4 feet (which is the normal lengths of extremities). The prosthetic limbs do not hinder the any flow of chakra in anyway, require very little chakra to operate and are simple to use and acquire. Handseal formation, normal actions/movements and jutsus can still be used with ease as well and are not effected in anyway by the prosthetics . Limit: Puppeteers may only use the weapons available in the puppeteering section. Any one may acquire them (not weapon of course). Cannot start out with. Cost: 1200 Ryo excluding choice Grade of Material/Weaponry
Puppet Defense cloth (C-class) Rank: C-S rank Type: Main. Puppet equipment Effect: Gives puppet(s) additional defense. Protects from damage dealt by slashing and certain jutsus. Special: Any puppeteer may buy this cloth. May be fashioned in any way or from the puppeteer sees fit. Drawback: Does not protect against damage dealt by bludgeoning and piercing force (See more below) Description: A special poly-thread cloth made specifically to add extra defense for a puppet. This fabric Hugs tightly around the puppets body. The cloth is made from a combination of durable threads, dual stitching, layered fabric and metal based cloth meshing (meaning there a little bit of metal in each cloth). This type of thread is very easy to create, and (mass) manufacture. Due to the fact that there is a little bits of metal placed in the structure of the fabric, its not so easy to grab a hold of. The fabric makes little to no noise in the wind, thus the puppets stealth ability is not jeopardized (black colors may even help in stealth). The cloth adds "1 C-ranked" defense per size of the puppet. After that, the cloth rips and shreds, falling off the puppet. Limit: Sold to puppeteers only. May be bought in any store. Cannot be started with and must be bought. Cost: 150 Ryo per size of the puppet.
Puppet Defense cloth (B-class) Rank: C-S rank Type: Main. Puppet equipment, Effect: Gives puppet(s) additional defense. Protects from damage dealt by slashing and certain jutsus Special: Any puppeteer may buy this cloth. May be fashioned in any way or from the puppeteer sees fit. Drawback: Does not protect against damage dealt by bludgeoning and piercing force. May restrict the puppets over all movement. Description: A special poly-thread cloth made specifically to add extra defense for a puppet. This fabric Hugs tightly around the puppets body. The cloth is made from a combination of durable threads, triple stitching, tri-layered fabric and metal based cloth meshing (meaning there is metal in the fabric). This type of thread is simple to create, and (mass) manufacture. Due to the fact that there is a little bits of metal placed in the structure of the fabric, it’s not so easy to grab a hold of. The fabric makes little to no noise in the wind, thus the puppets stealth ability is not jeopardized (black colors may even help in stealth). The cloth adds "2 C-ranked" defense per size of the puppet. After that, the cloth rips and shreds, falling off the puppet. Limit: Sold to puppeteers only. May be bought in any store. Cannot be started with and must be bought. Cost: 250 Ryo per size of the puppet.
Puppet Defense cloth (A-class) Rank: C-S rank Type: Main. Puppet equipment Effect: Gives puppet(s) additional defense. Protects from damage dealt by slashing and certain jutsus Special: Any puppeteer may buy this cloth. May be fashioned in any way or from the puppeteer sees fit. Drawback: Heavy cloth. Adds weight to the puppets body. Does not protect against damage dealt by bludgeoning and piercing force. May restrict the puppets over all movement. Description: A special poly-thread cloth made specifically to add extra defense for a puppet. This fabric Hugs tightly around the puppets body. The cloth is made from a combination of durable threads, quadruple stitching, quad-layered fabric and metal based cloth meshing (meaning there is a moderate amount of metal in the fabric). This type of thread is moderately difficult to create, and manufacture. Due to the fact that there is a little bits of metal placed in the structure of the fabric, it’s not so easy to grab a hold of. The fabric makes little to no noise in the wind, thus the puppets stealth ability is not jeopardized (black colors may even help in stealth). The cloth adds "4 C-ranked" defense per size of the puppet. After that, the cloth rips and shreds, falling off the puppet. Limit: Sold to puppeteers only. May be bought in any store. Cannot be started with and must be bought. Cost: 350 Ryo per size of the puppet.
Puppet Defense cloth (S-class) Rank: B-S rank Type: Main. Puppet equipment Effect: Gives puppet(s) additional defense. Protects from damage dealt by slashing and certain jutsus Special: Any puppeteer may buy this cloth. May be fashioned in any way or from the puppeteer sees fit. Drawback: Very Heavy cloth. Adds weight to the puppets body. Does not protect against damage dealt by bludgeoning and piercing force . May restrict the puppets over all movement. Description: A special poly-thread cloth made specifically to add extra defense for a puppet. This fabric Hugs tightly around the puppets body. The cloth is made from a combination of durable threads, multi-stitching, multi-layered fabric and metal based cloth meshing (meaning there is a lot of metal in the fabric). This type of thread is very difficult to create, and manufacture. Due to the fact that there is a little bits of metal placed in the structure of the fabric, it’s not so easy to grab a hold of. The fabric makes little to no noise in the wind, thus the puppets stealth ability is not jeopardized (black colors may even help in stealth). The cloth adds "5 C-ranked" defense per size of the puppet. After that, the cloth rips and shreds. Limit: Sold to puppeteers only. May be bought in any store. Cannot be started with and must be bought. Cost: 500 Ryo per size of the puppet.
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Posts : 88 Join date : 2009-04-03
| Subject: Re: Puppet equipment Sun Apr 05, 2009 7:56 pm | |
| Material strengthener Rank: All Type: Secondary. Effect: Enhances the wood in certain parts of the puppets body. (see more below) Special: Any puppeteer can apply this to there puppet(s). Drawback: Maybe destroyed fairly easily. Description: A special solution (much like "shilak" placed on wood floor) coats an small area of the puppet. The solution hardens both the wood and creates a durable layering around the said body part. The wood is strengthened to the point were normal kunia/swords/blunt objects find it much more difficult to damage the surface. Raises th defense of specific area by "1 C-ranked per size". ~Side note: May also add additional damage to certain puppet attacks. Such as if the puppets is fashioned to have "Claws", The claws themselves are stronger and can deliver a much more powerful slash. Limit: May only cover a limited area of the puppet. Ex: an set of arms or fists, etc. Maybe sold to only puppeteers. Solution is found in any store. Cost: 150 Ryo per size. (Enough solution to cover one set body parts, or otherwise stated limbs)
- "Chakra Gear"
Rank: All ranks Type: Puppet supplementary weapon, seal based (Consumes 1 slot) Effect: A special gear placed inside of a puppet, which is used in conjunction with other weapons. Chakra creates rotation in the gear. (see more below) Special: Maybe placed anywhere on the inside of a puppet. Must be used in conjunction with other weapons that require the chakra gear. Drawback: --- Description: The chakra gear is a very special gear that is roughly the size of a large, flat golf ball. The gear looks just like any ordinary gear (ex: like the ones within clocks), with the exception of kanji markings placed on the face of a gear. The kanji markings are a seal placed on one side of the gear that translates to “rotation”. The seal grants the gears the ability to generate momentum. Only a very small amount of chakra is required to allow the gear to rotate very fast. The gear can generate very efficient amounts of speed/torque for the chakra placed within it, and can even rotate object that are well over 10 times its own size. The purpose of the gear is to be used in conjunction with other weapons that require its ability to rotate. A puppeteer must merely send there chakra through their strings and into the gear, thus activating and rotating them. Limit: Sold to only puppeteers. Puppeteer must have at least 100tp in puppet techs. This item cannot be created in any way or form (you cannot start with it what so ever). It can be bought in any general store, but I repeat, it cannot be created (via puppet slot creation or other means). Only the members of the “Banraku” family (My family) can create the gear (valued creation = 5 cp) Cost: If bought in a store, a single gear costs 500 Ryo (covers the cost of seal and the gear as well)
- "Render chain"
Rank: Chunnin and up Type: Puppet weaponry, 1 “chakra gear” required. (One slot per size, plus one chakra gear if placed on a limb) (One slot per size, plus two chakra gears if placed on body) Effect: A special weapon used with chakra gears. Used to shred and rip the surface area it is applied on. Special: May be placed on any limb of a puppet or on the body of the puppet. Must have one chakra gears placed within to be used. Drawback: --- Description: A special chain weapon that utilizes chakra gears. The chain is very durable and has special rows of “teeth” that cut and remove material very fast. These teeth can easily move material away from the area being cut, meaning that the next row of teeth can cut deeper into the surface. The chain does not lose and momentum or speed and can cut clear through wood, stone, human bodies…and even metal (though not advised). The weapons can come in two variations: The first type is a chain belt that placed on a long and thick blade. This allows the blade to extend its reach past the puppets body and be used as a deadly sword of some sort. The second variation is a the chain placed on the body of a puppet. The puppet can use its body to rip through enemies how come to close to the body. This second type of variation chain can run horizontally or vertically on a puppet. While not in use, this weapon maybe stored within the puppet and spring forward from its compartments when needed. Limit: Must be a puppeteer. Cost: 450 Ryo per size (excluding chakra gears)
- "Drill Blade"
Rank: Chunnin and up Type: Puppet weaponry, 1 “Chakra gear” required (One slot per size, plus the 1 chakra gear) Effect: A special weapon used with chakra gears. Used to pierce and drill through enemies. Special: May be placed on any limb of a puppet, Must have 1 chakra gear placed with it to use. Drawback: (see below) Description: The blade appears to be a long pipe and with a moderately thick drill type body and curved screw head. The chakra gear is placed directly behind the drill blade and allows it to rotate very fast. The blade can slash and cut well, but it is specially designed to pierce and drill through and opponent. With enough force, the spinning drill blade can easily be pushed through light armors, skin and harm internal organs. The drill blade continues to spin, regardless of what surface it makes contact with. This may be a very good quality or a very bad quality for the drill blade. Over usage and heat may cause the blade to break and shatter. in addition, sufficient force to the blades side may damage the entire thing (though very rare). While not in use, this weapon maybe stored within the puppet and spring forward from its compartments when needed. Limit: Must be a puppeteer. Cost: 250 Ryo per size of puppet (excluding chakra gears)
- "Dread Saw"
Rank: Chunnin and up Type: Puppet weaponry, 2 “Chakra gears” required. (One slot per size, plus two chakra gears) Effect: A special weapon used with chakra gears. Used to rip, shred and slice through enemies. Special: May be place only on any limb, head, or body part. Must have 2 chakra gears placed with it to use Drawback: May harm the puppets own body if improperly used. Description: A saw blade type weapon, roughly 4 inches in diameter per size of a puppet. The edges of the blade are extremely sharp, and can cut through the human body with ease. With the addition of the two chakra gears, the saw blade may generate extremely high amounts of momentum/speed. The immense amount of momentum can allow the blade to shred through wood, stone armors and human bone as if it were butter. The blade can even be used to damage other metals (though not advised and very dangerous as the blade may break). The saw may be placed horizontally or vertically on the puppets body or head. If placed on a limb, it can be wielded just like a sword of some sorts. While not in use, this weapon maybe stored within the puppet and spring forward from its compartments when needed. Limit: Must be a puppeteer. Cost: 300 Ryo per size (excluding chakra gears)
- "Drill Spike"
Rank: Genin and up Type: Puppet weaponry, 2 “chakra gears” required. (two slot per size, plus two chakra gear) Effect: A special weapon used with chakra gears. Drill through the body of an enemy. Special: May be placed on the body or head of a puppet. Must have two chakra gears placed within to use Drawback: --- Description: This weapon appear to be a very large and thick drill type weapon. The tip of the drill has a special high grade-bifurcated head, which allows it to separate and shred into enemies. The drill moves very fast and can even be used to drill underground if a puppeteer wishes (though it may not be as effective as some jutsus). Two chakra gears placed with the drill gives the entire system incredible momentum/speed generation. The drill, if pierced through the opponent, does not stop spinning, and the special tip continues to drag material down and away from its head. This special quality allows for the weapon to seriously harm internal organs and bones. While not in use, this weapon maybe stored within the puppet and spring forward from its compartments when needed. Limit: Must be a puppeteer. Cost: 450 Ryo per size (excluding chakra gears)
- "Shred blades"
Rank: Genin and up Type: Puppet weaponry, 2 “chakra gears” required. (One slot per size, plus two chakra gears) Effect: A special weapon used with chakra gears. Used the shred slice and rip through enemies. Special: May be placed on a limb of a puppet, or the puppets body. Must have 2 chakra gears placed with it to use. Drawback: May damage the puppet body if improperly used. Description: Two long and large hack-saw like blades move across one another, creating a deadly “shred and shave” like motion for the weapon. The chakra gears allow for the blades to pump back and forward along each other, creating its deadly moving actions. The blades are placed along the limbs/body of a puppet, and can easily slash through an opponent. (Think of the puppet "saw blade" weapon, but now in motion). The chakra gears allow the shred to continue movement once surface contact is made. This blade may be placed vertically or horizontally on the puppets limb/body. While not in use, this weapon maybe stored within the puppet and spring forward from its compartments when needed. Limit: Must be a puppeteer. Cost: 250 Ryo per size (excluding chakra gears)
- "Puncture Piston"
Rank: Genin and up Type: Puppet weaponry, 1 “chakra gear” required. (One slot per size, plus one chakra gear) Effect: A special weapon used with chakra gears. Used to pierce and stab through enemies. Special: May be placed on any limb of a puppet. Must have 1 chakra gear placed within to be used. Drawback: --- Description: Just like any normal blade type weapon, but with a twist. The blade, rather then just remain stationary, pumps back and forth like a piston. This piston action greatly increases the puppets piercing power, giving it a “jack-hammer” like attack. The blade moves very fast, back and forth and can easily pierce thorough light armors and skin. The blade does not only have to pierce its opponents, and can serve well in slashing too. While not in use, this weapon maybe stored within the puppet and spring forward from its compartments when needed. Limit: Must be a puppeteer. Cost: 150 Ryo per size (excluding chakra gears)
These Weapons were Created by Adero
- Shrapnel Balls
Rank: C Type: Puppet weapon, 2 slots per size, 100 balls + 50 more per size in each container Effect: Upon self destruction of the puppet, metal balls are shot from the puppet and fly in all directions at high speeds, piercing or crushing most objects hit. Radius based, direct trajectory. Aka: balls shoot out from the center and radiate until an object is hit and stops it. Special: Must be placed in chest cavity Drawback: Flies in all directions and may harm everyone, direction of the each ball's flight is not controllable but are evenly sent in all directions with potential to harm some, all, or no one(most likely some one will get hurt). May only be used in conjuction with selfdestruct cores. Exploding tags will not cause enough of an explosion to break the container. Description: A plastic container, size dependant on puppet size, is inserted into the chest cavity of the puppet. Inside the container are metal balls are stored. Once an explosion via self destruct core is activated, the container breaks, sending the balls flying in all directions at high speeds and causing widespread destruction. The greater the explosion the greater the impact. The metal balls are half a cm in diameter. Impact radius: Based on number of cores set off. The radius of the blast from the cores themselves determine the radius of the metal balls.
1 Selfdestruct Core: Metal balls have a blast radius of 14 meters while still retaining lethal impact. 2 Selfdestruct Core: Metal balls have a blast radius of 28 meters while still retaining lethal impact. Etc, the balls travel twice as far as the explosion radius while still retaining the ability of harmful impact. The closer to the center of the blast the more damage caused by the balls. Formula: number of cores x 7 meters x 2 = radius of metal balls (number of cores x blast distance of the core x 2)
Limit: Must be a puppeteer Cost: 300 Ryo + 100 Ryo per size | |
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